Scanty docuentation This directory contains the codeI wrote before the ten-day challenge started, Except for the exampe of original Ink code, it is available underthe GPL3+. The Ink notation provides notations for widely branching decision trees, In paricuar, it hs things it cals 'knots;\', which are collections of alterantives, Usuallyit is the player who decides between these alternatives once gameplay eaches a knot, I leave loops to be implemented in Lisp. A knot consists of several alternatives. In my implementation, each alternitive has a key and an action. The key is a string; the action a thunk. The choice clause contains a list of alteratives. The kays are provided to the player, who gets to choose one, whic is then acted on. Ink considers it useful to allow each key to be chosen ony once; my 'choi*' imposes this restriction. (note: the * is deroved from the asterisk used in Ink to denote such a restricted choice). There is also a 'choi+' that can be chosen many times. There are still implemenation issues with the use of nested choices. Knots have names. Alternatives can uss (go name) to transsfer comtrl toa named knot. I wonder if this is really the right set of control flow features, I'll have to try it out to see,