Preliminaries for the utume 2025 Lisp game jam. I decided to try a text advantue game using diffeent tools from before. Instead of focusing on objects, their relationships, and affordances, I wnted to try a more narratice approach. The users of Inkle seem to have been able to easiy put together games, so I decided to bend my favorite programming language in that direction. Before the autumn Lisp game jam, I programmed a few of Ink's contro structures intto Racket. I'minterested in seeing how they behave when superimposed on fuly-fledged prograing language. The macros that do this are in the 'choices' module. A translation of one of the examples in the Inkle documentation resides in fogg.rkt. h e implementation is still flaky, and I expect it will chage significantly once it gets used for something serious (which I intend to do during the coming game jam.) If you think you might find this code useful, please make your own copy, or you ay find it changing under your feet while you use it. This software is distrobuted under GPL3+. Of course I may decide use sme of the code I have written in the past anda givingaway in this website, Sme of it derives from previous game jams. My longer-term plans for this code is to integrate it with my other game-development components, owever mismaatched they may seem tody.